A. League Name - The league will be known as the The APBA Lifers League ("TALL" or 'the League')


B. Software Required To Participate - All League games are played using APBA Baseball for Windows version 5.75.


C. Other Computer Requirements - Each Team Owner must have email access to send Franchise and Commissioner Files.


D. Other Personal Requirements - In order to participate in TALL, you must be dedicated. We do not want to have a high turnover rate. TALL is for people who enjoy playing APBA Baseball, and enjoy the game of baseball in general. If winning is the only thing that will maintain your interest, then we ask you to please choose another league to join, because you will not be welcome here. For every winner, there will be several losers, and we must all understand and accept that.


E. Honesty - Dishonest play will be watched for by the Commissioner and other Team Owners. One indicator of dishonest play is Home Record versus Road Record. If a team’s winning percentage for home games is drastically higher than its winning percentage for road games, this could indicate that the Team Owner is replaying some of his home losses to get wins instead. Team Owners who are obviously cheating will be dropped from the League.


F. Quitting - If an owner resigns, his team will be controlled by the Commissioner until a replacement is found.



A. Structure - The league consists of four six-team division, divided into two 12-team leagues. Four teams qualify for the postseason in each league - three division winners and one wild card. Ties for playoff positions will be broken by one-game playoffs, which shall be regular season games. The league will use interleague play and the designated hitter.


B. Division Series (2-2-1)

1. There will be one day’s rest between the end of the regular season and the beginning of the postseason. There will be a rest day between games two and three.

2. The Division Winner with the best record will host the Wild Card team, unless that Wild Card team is in its division.  In such a case, the Division Winner with second best record will host the Wild Card team.


C. League Championship (2-3-2) 

1. There will be one rest day between the scheduled game five date of the Division Series and the beginning of the League Championship.  If the series ends in less than 5 games, the start date of the LCS does not change. There will be a rest day after games two and five of the LCS.

2. Home field advantage goes to the surviving team with the better record, unless it is the wild card.


D. TALL Series (2-3-2)

1. There will be three rest days between the scheduled game seven date of the LCS and the beginning of the World Series.  If the LCS ends in less than 7 games, the start date of the World Series does not change. There will be a rest day after games two and five of the TALL Series.

                   2. The team with the better regular season record will be the home team in the World Series.


E. Team Names - Team Owners are encouraged to be creative in choosing names for their teams, while remaining within the following guidelines:

          1. All team names must consist of a city, state, or geographic feature and a nickname.

2. Teams are encouraged to choose a nickname that is not currently in use by any existing professional sports team.

3. No team city or nickname may be the same as any other team city or nickname in the League.

4. Team names will be granted on a first-submitted, first-approved basis.



A. Player Retention - TALL will use the official APBA disk. Owners may retain any players they wish from season to season. Uncarded players that an owner wishes to retain will have ‘zz’ appended to the beginning of their last names. ZZ players must remain on the roster for the entire season unless traded to another team.


B. Rosters – The TALL roster limit is 42 from the end of the regular draft through the end of the TALL series. The active roster size is 25. Teams must have a minimum of 10 pitchers and 5 starters on their active roster for each series. Split grade pitchers may be designated as starters. Players may be moved between the active and farm rosters between series only. No cuts are allowed before the season draft, except for ‘ZZ’ player decisions.


C. League Draft – The rookie draft will be comprised of 10 rounds and may be conducted via a combination of a live chat room for early rounds followed by an email draft for the remaining rounds, or conducted entirely via email. The commissioner will announce the method and start date well ahead of the draft. Draft order:

1. Tie-breakers - First tie-breaker for draft positions is head-to-head record, with the team having the worse record getting the higher draft slot. Second tie-breaker is total run differential, which the lower differential getting the higher slot. Third tie-breaker will be a random public method selected by the Commissioner.

2. The 16 non-playoff teams will draft in reverse order of finish from the regular season.

3. The four first-round playoff losers will draft 17th-20th, in reverse order of finish.

4. The two LCS losers will draft 21st and 22nd, in reverse order of finish from the regular season.

5. The TALL series loser will draft 23rd and the TALL Champion will draft 24th.


D. Emergency Claims - If fatigue prohibits a team from filling a field position or meeting the pitching staff requirements (across the entire 42-man roster), during the season, the team must make a commissioner-approved emergency claim from the unaffiliated players on the disk. A player must be release from the 42-man roster to make room for the emergency claim, and the emergency claim is released at the end of the year.


E. In Season Waiver Draft – At the half-way point of the season, owners may participate in a waiver draft to be organized by the commissioner or his designee. The draft order shall be the reverse order of standings at the 81-game mark. Tie-breaker will be the same as tiebreakers for the season draft. Owners will send lists/instructions to the Commissioner/designee for any changes they want to make. The draft will last as long as needed to cover the player lists.



A. Player Usage 

1. AIM - AIM will be set to ‘Fatigue Only.’

2. Steals - Players will be limited to 125% of the number of real-life steal attempts. Upon exceeding the limit, the following changes made to player’s card: SB and CS are set to 0. SAL is set to ‘N’ and SSN is set to 0. Playoff teams are responsible for informing the commissioner which players need to have their steal totals and ratings restored before the playoffs. Owners are responsible for reporting over-stealing to the Commissioner.

                   3. Position Eligibility – Players may only play at positions at which they are rated, except in the case of injury or ejection.

            4. Innocuous Players – The ‘No PR 930 for (SLG+OBP)<.600’ check box will NOT be checked. All pitchers graded 1, 2, 1*, and 2* will be assigned 1000 MaxBF. Split-grade pitchers with either grade above 2 are not eligible. All ‘930’ catchers with J-ratings of 3 or 4 will get J-ratings of 2.

            5. Normalization – TALL will normalize position player AIM settings by using the ‘All to SF-100’ setting.


B. Position Coverage - Teams must have at least 1100 PR at each position on the 42-man roster. Teams must also have a minimum of 6500 MaxBF on their 42-man roster.


C. Post Season Eligibility – The "Reyes" Rule was established to regulate the usage of pitchers in the Playoffs:

1. Starting Pitchers must have AT LEAST 50 Innings Pitched in MLB.

2. Relief Pitchers must have AT LEAST 20 Innings Pitched in MLB.

3. Split Grade Pitchers can NOT start unless they have started AT LEAST 8 games in MLB.



A. Trade Deadline – Trading is open from the end of the TALL Series through the end of the regular-season series that includes July 31st.


          B. Trading Guidelines - All trades must be approved by the League Commissioner.


          C. Trading Draft Picks – Draft picks may be traded only for the next season draft.



A. Playing Games/Ensuring Team Readiness – Owners are responsible for playing his team's home games and preparing his team to play on the road. If a road team is unprepared to play, the home owner may reach out to the visiting team to get changes, but ultimately, with tight deadlines, is empowered to make appropriate changes in the best interest of the road team.


B. Rain - Games are to be played in 'domed' stadiums. Any submitted Franchise File which contains a rained-out game will not be accepted and subject to penalties.


C.  Micromanagers - Any free AIM-enabled micromanager may be used. Owners with custom paid MicroManagers must provide those to the league or designate a free manager to be used instead.


D. File submission – F-files shall be submitted to the Commissioner or his designated Filemeister is the manner he chooses. For 2018, that is e-mail to TALL@groups.io.


E. Deadlines and Penalties – Keep in mind that there are many other Team Owners in the League, and we must be fair to everyone, and be prompt and reliable. Deadlines will be strictly enforced.


1.    Deadlines for each week of play (can be amended at Commissioner’s discretion):

·         Sunday, 10 pm ET: Commissioner posts results c-file.

·         Monday, 9 pm ET: Visiting team prep f-files due.

·         Thursday, 9:00 pm ET: Home team results f-files due.

·         Thursday, 10:00 pm ET: Commissioner posts results c-file.

·         Friday, 9:00 pm ET: Visiting team prep f-files due.

·         Sunday, 9:00 pm ET: Commissioner posts results c-file.


2.    Penalties - Missed series results deadline penalties will be assessed according to the following schedule:

·         Third deadline missed: The team forfeits its own 3rd-round pick in the following year’s draft.

·         Fourth deadline missed: The team forfeits its own 2nd-round pick in the following year’s draft.

·         Fifth deadline missed: The team is assigned a new owner. Previously forfeited draft picks are be reinstated.

·         If a team trades their 3rd-round pick before the end of the season and they reach that penalty level (three penalties), the penalty will be the loss of their 2nd-round pick instead. If a team trades their 2nd-round pick before the end of the season and they reach that penalty level (four penalties), the penalty will be the loss of their 1st-round pick instead. If a team trades their 1st-round pick in addition to their 2nd-round pick and reaches the level that would normally cost them their 2nd-round pick, the penalty will be the loss of their franchise.  If a new manager takes over a team that had previous draft pick penalties, those picks will be restored. 

Revised 11/15/18, 4/14/2017.