MegaLeague Rules



I) Draft

 

    A) The Season Draft consists of enough rounds that each team is able to fill out its 35-man roster. The order will be reverse order of the previous season's final standings. Ties between two teams will be broken by head-to-head records. The team which fared poorer in the head-to-head record will receive the higher pick. If that is a tie, a coin flip will be used.  Ties among more than two teams will be broken by coin flips. Each team will stop drafting after it fills its 35-man roster. The draft will be held between the time the official APBA season disk comes out and the season starts, in a timely enough manner to allow for scouting. The date will be agreed upon by all owners of the league. In the event no date can be found on which everyone can participate, the date on which the greatest number of owners can participate will be used, at the commissioner's discretion.

    B) Only players on the current APBA Data Disk are eligible to be selected.   

    C) Supplemental Drafts occur on the first scheduled off-day of each month. The order for each Supplemental Draft is reverse order of the standings at that time. Ties are broken by head-to-head record. If that's a tie, a coin flip is held. Owners must submit a list of players to be dropped for a supplemental draft before finding out which players other owners are dropping.

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II) Player Retention

 

    A) The deadline for selecting players to give multi-year contracts will be a few days before the start of the season. The commissioner will announce that date at least a week ahead of time.

    B) If such a player is traded, his contract stays with him.

    C) A maximum of 10 players may be given multi-year contracts at the beginning of a season. Players with two years remaining on a three-year contract DO count toward this limit. A maximum of three players may be given three-year deals before a season. The remaining multi-year contracts are two-year deals.

    D) Players with a contract for a year in which they do not appear on the APBA Data Disk will not be held over even if another year beyond that one exists on their contracts. The owner will not be able to designate a player to be saved in the non-players space, though he will be able to fill the 35-man roster space.

    E) Teams which acquire saved players during the season may then accordingly have more than ten players saved from year-to-year, and may have more than three three-year saves.

    F) Teams which do not turn in save lists will have save lists determined by the commissioner.

 

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III) Organization/Schedule

 

    A) Miller Associates Baseball for Windows is used. Owners must have a version which supports League Play. Owners must purchase the current season data disk from the APBA Game Company.

    B) The MegaLeague consists of 24 teams, split into two leagues, each league with two divisions. Each owner may own a team in each league. Division alignment in the Cal Ripken League will be based on geographic and historic MegaLeague rivalries, at the discretion of the Commissioner. Divisional alignment will vary, randomly, from season to season in the Brooks Robinson League.

    C) The Cal Ripken League will feature the DH rule, the Brooks Robinson League will not.

    D) Rosters are set at 35 players, 25 active.

    E) The schedule will be generated by League Manager. Each team will play 18 games against teams in its own division and 12 games against teams in the other division. No interleague play.

    F) Other various rules:

            1) Bunt for a hit is turned OFF

            2) Park and Wind Effects are turned OFF

            3) A Farm Team Organization IS used.

            4) AutoSub is turned ON. (Tired, Bushed and Worn Out.)

            5) Batters Faced Limits are turned ON.

            6) No .930 for OPS<.600 is turned OFF. >

    G) Stadia in the MegaLeague are domed or not domed at their owner's discretion, so rainouts can happen. A game that is rained out will be made in a manner similar to real-life MLB rainouts. Here is the order:

1)                         If the teams both have an off-day at the end of the current series, it is made up then. If that is the case, the home manager will have to reorganize the teams' pitching rotations. ELSE

2)                         If the teams play another series during the season at that site, and there is an off-day adjacent to the future series, the game is rescheduled for that off-day. ELSE

3)                         If the teams play another series at that site, but there is no off-day adjacent to the series, the game is rescheduled as part of a doubleheader on the earliest possible date of that future series. ELSE

4)                         If the teams don't play another series at that site during the season, and there are games remaining in the current series, a DH is scheduled for the first possible date of the rest of the current series.

5)                         The game is made up only if it has playoff implications, and will be rescheduled by the commissioner.

    H) Games will be played parallel with the real Major League season, beginning on or about April 1st. The C-File for each series will be posted to the yahoogroup by the Commissioner or his appointee. The posting of the file will also include the deadline for visiting owner to submit a new F-File, and the deadline for the home owner to send the results F-File back to the commissioner. Games can be played after the home owner gets the go-ahead from the visiting owner, or when the visitor's deadline passes, whichever comes first.

     I) If an owner has not posted results from a series by the deadline, the commissioner will run off the games on his PC, using each team's default micromanagers.

     J) The second-place teams in each division will play the first-place teams from the other division within their leagues in the first round of the play-offs in a five-game series. Hoe field advantage goes to the division winners. The winners of those series play in a seven-game LCS, with home-field advantage going to the team with the better record. If the teams have the same record, head to head record will be used. If that’s a tie, coin filp. The League champs meet for the seven-game MegaSeries. Home-field advantage goes to the team with the better overall record. If that’s a tie, coin flip. DH rules are determined by the home team’s league rule.

    K) Playoff Tiebreakers

1)     Two-way ties for 1st, Division winner decided by:

a)     head-to head record.

b)    division record.

c)     Coin flip.

2)     Two-way ties for 2nd, Division winner chosen by a one-game playoff on the day directly after the end of the regular season. Home field determined by coin flip.

3)     Three-way tie for 1st, two playoff spots determined by:

a) head to head record among all three - If 2 teams are tied ahead of the 3rd in this tie-break, only those 2 are considered for division title/wild card, and go back to III-K-1.

b) if head-to-head is tied three ways, then divisional record. (If 2 teams are tied ahead of the 3rd in this tie-break, only those 2 are considered for division title/wild card and go back to III-K-1.

c) If 3 teams are still tied to this point, 3 coin flip repeated until odd coin gets eliminated, and two remaining teams go back to III-K-1.

4)     Three-way tie for 2nd, Wild Card decided by

a) head to head record

b) divisional record

c) Coin flip.

5)     Four way tie for any number of spots: I quit and you can find another Commissioner to figure this out.

 

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IV) Transactions

    A) Trading is allowed, with the following restrictions:

            1) No players to be named later.

            2) Teams must retain at least one pick in the first two rounds of the draft, and must retain three picks in the top five rounds.

            3) Draft picks may not be traded from the end of the draft until July first of the season.

            4) Draft picks which are dealt can only be for the next, or ongoing, draft.

    B) In uneven-numbered trades, the teams receiving fewer players will use the next supplemental draft to fill the roster spots. The team which receives more players must immediately cut players to get down to the 35-man limit.

    C) No approval of the commissioner or other owners is required. The only exception is if a trade leaves a team unable to fill a position, rotation or bullpen, the commissioner may rescind such a trade.

    D) Players may be demoted to and promoted from the minors before any series. During a series, promotions/demotions are allowed only in cases where fatigue dictates it.

    E) Player eligibility for the playoffs is determined by the player's team as of September 1st. Owners will submit playoff rosters for each individual playoff series before it begins.

    F) Teams may expand their major-league rosters to 35 as of September 1 on the schedule.

                       

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V) Player Limitations

 

    A) AIM setting used in Mega is ‘Fatigue Only.’

    B) Position players' SFs are converted to 100. PRs are pro-rated to 162 games in the event the data disk is from a shorter season. The PR of players who had an SF of less than 100 is converted thusly: (Old PR)*(Old SF)/100. This will roughly, BUT NOT EXACTLY, limit players to their amount of real-life PA. It will also make it so they can get those PA in an unlimited number of games. The only exceptions are players League Manager already considers "innocuous" - those whose OBP+SLG is less than .600. Those players continue to get SFs of 100 and PRs of 930.

    C) MaxBF is turned ON, so previous limits on starter use are repealed. Pitchers with starter-only grades can relieve, but pitchers with reliever-only grades cannot start.

    D) Players will be limited to 150% of the stolen base attempts they had in real life. After they exceed that limit, their real-life steal totals will be zeroed-out, and they will be given an SS/SN of N00.

    E) A Ripken League pitcher may start a game in the batting order only if he is the starting pitcher for that game.

    F) Players may not start games at positions at which they do not have APBA ratings.

    G) Players may play out of position only in the event of injury, or in the tenth inning or later, when no one is left to play that position.(i.e., bottom of ninth, you can PH for your last catcher, but can't put your 9 SS into the game in the 7th as a defensive replacement for your 3 third-baseman, when you've got other 3B available.)

    H) Position players can pitch if fatigue status becomes a problem for the bullpen and a game is a blow-out of ten runs or more.

    I) Postseason limitations:

            1) Pitchers’ fatigue status carries over from the regular season. Pitchers who made 1-10 real life starts can make only one start in a post-season series. Pitchers who make 11-20 real life starts can make two starts per series. Pitchers with at least 21 starts can start three times if fatigue allows.

            2) Position players who had 600 or more PA on the real season disk may play an unlimited amount in a post-season series. For less than 162-game real season, this number will be pro-rated.

            3) Position players with less than 600 data-disk PA will be limited to a pro-rated number of their regular season PA. For example, a player who had 162 PA in the real season would be limited to 7 PA in a 7-game series and 5 PA in a 5-game series. This means a part-time player can use up all his PA early in a series. If any owner mismanages his players early in a series and has no one left to fill a position on the active roster, the worst offensive player at that position on the data disk will be added to the roster for the rest of that team's playoff run. Yes, it's punitive. Owners can stretch player roles in a short series, but not break them wide open.

            4) To prohibit players from overextending their PA, a player with less than 4 PA remaining for a series cannot start a game, but can come off the bench. Players with 0 PA remaining must be benched for any game.

            5) If a series is very high-scoring and generates an unexpected amount of PA, or several extra-inning games do the same, the Commissioner may, at his discretion, extend some player limits for both teams.

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VI) Managerial/Fatigue Concerns.

 

    A) Any micro-managers can be used by road teams. Each manager is responsible for making his manager available to everyone else. This includes making the most recent edition of the MM available. Many MMs have undergone a few revisions.

    B) If the visiting team does not send an F-file, the home team will run the series, letting AutoSub handle the rotation and lineups.

    C) If injuries and fatigue leave a team with no players on the 25-man active roster available for a certain duty, the home manager, is encouraged to communicate with the visiting owner and see what roster move he’d like to make. If no reply is received in a timely manner, the home owner will make a change at his discretion.

     D) If injuries and fatigue leave a team with no players on the 35-man roster available for a certain duty, the following procedures will apply:

              1) For SPs or RPs, the owner selects an undrafted SP or RP with a grade lower than the lowest active SP or RP grade in the league. For emergency draft purposes, split grades do not count when figuring out the lowest graded SP or RP.

              2) For position players, an "innocuous" player must be selected (SLG+OBP less than .600) that takes care of the missing position.

              3) Players drafted in these emergency situations must stay on the active roster until the next supplemental draft. Other roster moves will have to be made to accommodated such players, including releasing another player to keep the roster at 35, and sending another player to the minors. Injured players may not be released.

              4) If an owner can't be reached in a timely manner to decide which innocuous player or pitcher is selected, the Commissioner will make the selection.

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VII) The Commissioner

 

    A) The Commissioner of the MegaLeague is Chris Strovel.

    B) The Commissioner can be removed from office if someone else wants this job and half the owners want to roust the bum.

    C) The Commissioner's responsibilities:

            1) Maintaining a World Wide Web Page for the League.

            2) Posting Commissioner Files in a timely manner after receiving and compiling games, or delegating this responsibility to a willing owner.

            3) Keeping track of player contract status.

            4) Organizing and operating the season and supplemental drafts.

            5) Attracting new owners in the event of expansion or an owner's departure.

            6) Keeping league records and organizing award votes and all-star teams.

    D) The Commissioner will act as final arbiter for any and all situations not covered by these rules. (Hey, the elastic clause works great for Congress, I figure I can use it, too.)

    E) Tim Braue is the Assistant Deputy Vice-Commissioner of the league, at the choice of the Commissioner.

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