TRABL Constitution

I. GENERAL

A.     LEAGUE NAME - The league will be known as the Three Rivers APBA Baseball League (referred to from this point on as 'TRABL' or 'the League')

B.     REQUIRED SOFTWARE - All League games are played using APBA Baseball for Windows version 5.5 or better, and League Manager Power Tool version 5.5. In addition, each Team Owner must own Advanced Draft 5.5.

C.     OTHER COMPUTER REQUIREMENTS - Each Team Owner must have email and Web access in order to send Franchise Files, download Commissioner Files and read league messages. For explanations of these terms, please read and thoroughly understand the section on League Play in League Manager's 'Help' feature.

D.     OTHER PERSONAL REQUIREMENTS - In order to participate in TRABL, you must be dedicated. We do not want to have a high turnover rate among our Team Owners. TRABL is for people who enjoy playing APBA Baseball, and enjoy the game of baseball in general. If winning is the only thing that will maintain your interest, then we ask you to please choose another league to join, because you will not be welcome here. For every winner, there will be several losers, and we must all understand and accept that.

E.      HONESTY - Dishonest play will be watched for by the Commissioner and other Team Owners. One indicator of dishonest play is Home Record versus Road Record. If a team’s winning percentage for home games is drastically higher than its winning percentage for road games, this could indicate that the Team Owner is replaying some of his home losses to get wins instead. Team Owners who are obviously cheating will be dropped from the League and replaced. The decisions, opinions and actions of the Commissioner may always be questioned and discussed. But if ANYONE ever questions his honesty, integrity, or intent, they will be removed from the league without prior warning.

F.      QUITTING - If a Team Owner chooses to quit participating in TRABL, his team will be temporarily controlled by the Commissioner until a replacement Owner can be found. Should any Team Owner choose to quit, we ask that he please give the League as much advance notice as possible, so as to not inconvenience the rest of the League more than necessary.

II. LEAGUE FORMAT AND RULES

A.     STRUCTURE - TRABL will consist of two leagues, and each league will consist of two divisions. Each of these divisions will contain six teams. In each league, the division winners will play in a best-of-seven game playoff series to determine the League Champion. The League Champions will then play a seven-game World Series to determine the TRABL Champion. The playoff disks will be set up using current AIM status and there will be one off day between each round of the playoffs. The following tie-breakers will be used to resolve any ties whether they be for the home-field or for draft order:

1.      Head to head record (worse record gets higher slot in draft)

2.      Divisional records (worse record gets higher slot in draft)

3.      Run differential

B.     TEAM NAMES - Team Owners are encouraged to be creative in choosing names for their teams, while remaining within the following guidelines:\

1.       All team names must consist of a city or state (referred to from this point on as 'city') and a nickname.

2.      Teams are encouraged to choose a nickname that is not currently in use by any existing professional sports team.

3.      No team city or nickname may be the same as any other team city or nickname in the League.

4.      Team names will be granted on a first-submitted, first-approved basis.

C.     INTERLEAGUE PLAY - There will be no interleague play. All games played by a team will be played against the other teams in the same league. (This is a rule that will never change and will never be voted on.)

D.     WILD-CARD TEAMS - There will be no wild-card teams in the post-season. Only division winners will participate in the post-season.(This is a rule that will never change and will never be voted on.)

E.      DESIGNATED HITTER - The Designated Hitter rule will not be used. Pitchers must bat for all teams in both leagues.(This is a rule that will never change and will never be voted on.)

III. PLAYERS

A.     ROSTERS - Each team will draft a full roster (Roster) of 46 players. Before Opening Day, each team will reduce its roster to a 26-man Active Roster. The additional 20 players will comprise the Farm Roster. Players on the Farm Roster remain property of the team, but will not be eligible to play in games, unless they are promoted to the Active Roster. Every team must have a minimum of ten pitchers on their Active Roster at all times. They must also have a minimum of 5 Starting Pitchers on their Active Roster at all times.

B.     ROSTER MOVES - Players may be moved between the Farm Roster to the Active Roster as often as desired between series. Roster moves may only be made prior to the beginning of a series--not during a series. Team Owners are to make their own roster moves, and make sure they have exactly 26 players on their Active Roster at all times, with the rest of their players on their Farm Roster at all times. After Sept 1 (LM calendar date) for the balance of the regular season, active rosters may be expanded up to 34 players. (It's a choice, not a requirement *G*)

C.     CONTINUOUS OWNERSHIP - Team Owners will retain the rights to all players on their Roster at the end of the season, except for those players the team chooses to release, if any. Players who are retained will remain on the team's Roster for the next season. If a team owns a player who did not appear in the Major Leagues during a particular season, he will not be able to play in TRABL the next year, as he won't be on the disk. If a team wants to retain ownership of a player in case he returns to the Majors, it may do so. The player will be added to the disk with a "zz" before his last name identifying him as such a player. All "zz" players must remain on a TRABL roster for that season. They may be traded, but can't be released. Any zz players who a team wishes to retain with the "zz" designation must be chosen no later than the post-Phase I Draft cutdown. Any zz's not cut at this time must remain on a TRABL roster for that season.

D.     ELIGIBLE PLAYERS - Any player who appears on the current season disk is eligible to be drafted onto a TRABL Roster. No players will be imported from the Bill James Baseball Encyclopedia, or added via Wizard.

E.      LEAGUE DRAFT - After each season is played, each team will protect as many players as it wants on its Roster. All unprotected players will return to the Draft Pool, and another draft will be held to fill out each Roster before the next season begins. This draft will be held after the Major League Baseball season ends, and before the new season disk is released.

1.      Teams may declare any pre-draft cuts that they wish to make. However, once a cut is announced, it is final and cannot be changed.

2.      The draft order will be determined by the records of the teams in the previous season. The team with the worst record in the previous season will draft first, followed by the team with the second-worst record, etc., until the last four picks. The TRABL World Series Champion will always draft last, and the TRABL World Series loser will draft next-to-last. The division winners that did not advance to the World Series will draft 21st and 22th, with the team with the worse record picking 21st. The draft order will remain the same throughout the draft.

3.      The draft will start early in December (actual date to be announced as early as possible as each). The clock for all rounds will have an 8-hour limit per pick. (If a team is skipped for 2 consecutive rounds and the pick(s) is(are) not made up prior to their 3rd consecutive round pick, they will be put on auto-skip - still a manual process by John N, Steve or JR. They will be skipped until they are caught up on their picks.)

4.      After the rookie draft, all teams will cut back to 46 players. If any "zz" players are retained at this time, they cannot be cut later on - they must remain on a TRABL roster for the entire following season. If there are any teams below 46 at this point, those teams will have their own draft (Phase II draft) until they reach 46. The cuts will be due on 12/31 - please note that the official TRABL disk may not be complete prior to the cut date.

5.      Once the cuts have been made and the Official TRABL disk has been created and distributed, there will be a Free Agency draft (Phase III draft). Each team will be allowed to release some players and add an equal number of players from the draft pool. This will help teams to address specific needs regarding PR and MBF. The order will be the same as the regular draft with the teams 1-5 being able to exchange up to 5 players each, teams 6-10 4 players, 11-15 3 players, 16-20 2 players and 21-24 1 player.

F.      UNDRAFTED PLAYERS - All players who are not drafted will be considered Free Agents. These players may not be used by any team during the current season.

G.     SALARIES - There are no salaries assigned to players in the League, and there will therefore be no salary cap.

IV. PLAYER USAGE LIMITATIONS

A.     PLAYER USAGE - All AIM injuries and fatigue will be used, so this alone will essentially limit players to the number of games/innings they can play. The League will use certain AIM stolen base modifications in controlling player usage to maintain more realistic results. The following modifications will be made to the season disk when a player surpasses 125% of his real-life SB attempts:

1.      Change SB to 0.

2.      Change CS to 0.

3.      Change SA rating to ‘N.’

4.      Change SS rating to 0.

B.     POSITION ELIGIBILITY - Players may play any position at which they are rated. The only way they may play anywhere else is if no one else is available and they must be used to fill that position. This does not permit teams to remove a player for a pinch-hitter or pinch-runner knowing that there is no player to cover that position. The intent of this rule is to only put a player at a non-listed position if it is an emergency, such as when a team's bench is depleted by injuries or ejections.

1.      If a team has a player available to play a certain position, he must use the available player. If not (all players who can play that position are fatigued - 'tired', 'bushed', 'worn out'), he may use an unrated innocuous player to fill the need. This is not to be done on a regular basis, but only to get through the period of fatigue for the regular players.

2.      The above paragraph that prevents us from playing people at positions they are not rated for still applies to non-innocuous players.

3.      All teams must have at least 1100 PR at each position on their roster at all times. This does not mean the 26-man active roster, but the full Roster.

C.     INNOCUOUS PLAYERS - TRABL will make use of innocuous players by enabling the PR930 option. There may be instances where LM will not automatically change a player with an OPS < .600 to a PR930. In this case, that player will manually be given a PR930 rating - unless his rating (normalized to SF=100) is greater than 930/100. The player’s owner is responsible for notifying the league that one of his players needs to be manually adjusted to PR930. This must be done prior to opening day. We will create innocuous pitchers by allowing all pitchers below grade 3 to face at least 1000 batters.

D.     PRE-SEASON RATINGS CHANGES - Before the season, the following changes will be made to player ratings:        

1. All grade 1 and grade 2 pitchers who have an MBF (Maximum Batters Faced) rating below 1000 will have that rating increased to 1000. These pitchers will also have their Injury Rating (J-factor) set to 2 (if not 0 or 1) and Durability Rating (Q-factor) set to 2 (if not 0 or 1).
2.  All players who have an SF (Season Factor) rating below 100 will have that rating increased to 100, and their PR (Play Rating) rating decreased accordingly.

3. Since some Micromanagers choose their closers based upon real-life save totals rather than pitching grade, each Team Owner will be allowed to change the real-life save totals for his relief pitchers. This will ensure that our bullpens are used the way we want them to be used when our teams are on the road. These changes will be made by the Commissioner.

E.      INJURIES - The League will make full use of AIM injuries and fatigue. Each team Owner is responsible for paying attention to his roster to avoid injuries. AIM-related injuries are the only injuries that will be allowed to last for longer than the current game. Game-related injuries will be reversed at the end of the game in which they occur, so that player will be available to play in the next game. This is to ensure that we get full usage out of all players, and AIM alone governs player usage. AIM-related injuries can be handled in one of two ways: ·  Benching the player until he's healthy ·  Demoting the player and filling his roster spot with a player from the Farm Roster Game-related injuries are to be reversed immediately following the game in which they occur. If the injury occurs in the final game of a series, it must be reported to the Commissioner so it can be reset by the Commissioner. Any home team that does not reset or report an injury will be assessed a penalty. If a visiting team sees that their team suffered an in-game injury while on the road, they must tell me about it so I can reset the injury. And if they want me to replay any games that were missed by the injured player, they must tell me about it before the next series begins so I can reload the previous Play Ball CF, reload all other FFs, reload games from their opponent's FF up to and including the game with the injury, and then sim the remaining games of the series.

V. PLAYER MOVEMENT

A.     TRADES - Trades shall be governed by the following rules:

1.      The trade deadline is 11pm ET (or whatever time Dave Blackburn sets for FFs) July 31st, whenever July 31st is the due date for FFs for the current series. When July 31st falls mid-series, the trade deadline will be 11pm ET on the date that current series ends.

2.      Trades may be made unconditionally, with the Commissioner's approval. No trades may be made after the aforementioned deadline. Any player on the Roster may be traded during the trading period, providing the trade is of relatively equal value to each team. All trades must be approved by the League Commissioner. No obviously 'one-sided' trades will be permitted.       

3.      If any League member feels an approved trade should be reviewed, he can voice his concerns to the Commissioner. If the Commissioner feels his concerns are justified, the trade will be put up for a vote. No teams in the divisions of the teams involved in the trade may vote. For example, if both teams in the trade were in the same division, the teams in the other three divisions will vote. If the teams involved in the trade were in different divisions, the teams in the other two divisions will vote. A 75% majority will be needed to overturn any disputed trades.

4.      No trade may put a team over or under the 46-man Roster limit. This is in addition to the minimum of 1100 PR at all positions, and a minimum of 6750 MBF on their pitching staffs

B.     TRADING DRAFT PICKS – Draft picks may be traded once the Phase 3 draft is announced complete and only during open trading periods. No picks for drafts beyond the upcoming draft may be traded. This is to prevent teams from trading away their future, then abandoning the team

C.     FREE AGENCY - If a team needs to pick up a free agent during the season in order to fill a NEED on his team for the player (needs AB at a certain position or innings on his staff), he must notify the commissioner. After the commissioner approves, the player can pick up said free agent, but he must drop a player from his roster to make room for the free agent (no zz's can be dropped). This free agent may not be traded. At the end of the season, the free agent must be returned to the pool and the player dropped remains in the pool as well.

VI. PLAYING THE GAMES

A.     PLAYING - Each Team Owner will be responsible for playing his team's home games. Each Team Owner will also be responsible for making sure his team is prepared to play while on the road. This includes providing lineups, pitching rotations, micromanager choices, and other instructions. If this information is not provided, the home team manager will use his best judgement in making all decisions for the visiting team.

B.     RAIN AND DOMED STADIA - In order to prevent the problems caused by rained-out games, all games are to be played in 'domed' stadiums. Any submitted Franchise File which contains a rained-out game will not be accepted.

C.     APPROVED MICROMANAGERS - Any freely-available micromanager who is designed to manage using AIM may be used. Pay micromanagers may be used, but only if the home team playing the series has that micromanager. If not, the road team must choose a free micromanager to run his team for that series.

D.     SERIES DEADLINES - Keep in mind that there are many other Team Owners in the League, and we must be fair to everyone, and be prompt and reliable. Deadlines will be strictly enforced. The current TRABL Filemeister is Dave Blackburn. Files must be submitted to the Filemeister either via direct e-mail or by uploading it to the Files section of the Yahoogroups site. F-Files may not be submitted to Dave via the Yahoogroups e-mail address as those attachments do not come through when the recipient uses ‘Digest’ mode. Any attempt to submit an F-File via the mailing list that does not result in a valid F-File being received on the Filemeister's computer will be considered a missed deadline. Likewise, teams must be sure to attach the F-file when submitting one to the Filemeister - any e-mail received with no F-File attached will also be considered a missed deadline. Deadlines for each week of play will be as follows:

1.      Sunday, 11pm ET: Home teams must have their Franchise Files containing weekend series results submitted to the Filemeister.

2.      Monday, 9am ET: Filemeister will post the Results Commissioner File for the weekend series. Visiting teams have 24 hours to post an updated F-File to Yahoogroups for that series. If the visiting team has no changes to make, please let the home team know ASAP so they can play their games earlier. If no F-File is posted after 24 hours, home teams should play the series without loading a new F-File for the visiting team.

3.      Thursday, 11pm ET: Home teams must have their Franchise Files containing mid-week series results submitted to the Filemeister.

4.      Friday, 9am ET: Filemeister will post the Results Commissioner File for the mid-week series. Visiting teams have 24 hours to post an updated F-File to Yahoogroups for that series. If the visiting team has no changes to make, please let the home team know ASAP so they can play their games earlier. If no F-File is posted after 24 hours, home teams should play the series without loading a new F-File for the visiting team.

E.      PENALTIES - If a Team Owner consistently misses deadlines, penalties will be assessed according to the following schedule:

1.      Third deadline missed: The Team Owner will forfeit a 3rd round pick in the following year’s draft.

2.      Fourth deadline missed: The Team Owner will forfeit a 2nd round pick in the following year’s draft, in addition to the previously forfeited 3rd round pick.

3.      Fifth deadline missed: The Team Owner will be dropped from the League and replaced.

4.      So the new Team Owner will not be penalized for the actions of the previous Team Owner, all previously forfeited draft picks will be reinstated to the team.

5.      If a team trades their 3rd-round pick before the end of the season and they reach that penalty level (three penalties), the penalty will be the loss of their 2nd-round pick instead. If a team trades their 2nd-round pick before the end of the season and they reach that penalty level (four penalties), the penalty will be the loss of their 1st-round pick instead. If a team trades their 1st-round pick in addition to their 2nd-round pick and reaches the level that would normally cost them their 2nd-round pick, the penalty will be the loss of their franchise.

F.      FILE-NAMING CONVENTIONS – TRABL Files will be named using conventions slightly different from those found in the League Manager help files. This is because several Team Owners may be in other leagues, and may get their files confused between leagues. Commissioner Files will be named using the format "C-Tnn.ALP":  C-T=Commissioner File, TRABL.  nn=Series Number: This will be the series number to be used on the Franchise Files returned to the Commissioner. Example: C-T07.ALP (Commissioner File for the seventh series) Franchise Files will be named using the format "F-Txxxnn.ALP": ·  F-T=Franchise File, TRABL ·  xxx=Team Identification: This will be the two- or three-letter representation of your team name assigned to you by the Commissioner. ·  nn=Series Number: This will be the series number provided on the Commissioner File. Example: F-TWM12.ALP (West Mifflin Wildcats franchise file for the 12th series)

G.     NETMEETING - Although it is not required for the League, NetMeeting is a piece of software that players may be interested in. NetMeeting allows participants to chat live via typed text, or with a microphone and speakers. The software also allows participants to share software, such as Baseball for Windows. This enables two players to play a game live over the Internet, without having to use a micromanager. For more information on NetMeeting, see Microsoft's web site